Skulker

The Skulker is a massive cruise ship and the current home of Lurk Smylr, it resides in the Vast.

Arcade
The Arcade is one giant room full of video games consoles and arcade machines of all kinds. Lurk has said that it contains "every video game from across the Multiverse, except for the shittiest one of all."

There also seems to be vending machines containing snacks, desserts, and junk food, ranging from candy bars to literal wedding cakes.

Lurk mostly goes here when he's going through med withdrawal to waste time until he can get more meds.

The Comedy Room
A room where Lurk thinks up jokes and has computers record his jokes onto text documents.

Ball Pit Of Doom
Lurk executes intruders by tossing them into the "Ball Pit Of Doom". It is said to be virtually bottomless. Anyone who enters the ball pit will be pulled down by an "unknown force". Lurk himself has no idea what pulls people downward.

Armory
Where Lurk stores most of his weapons. His spare prosthetic cybernetic limbs are also stored here.

Zoo
Where lurk's many pets reside. The Zoo contains multiple artificial habitats, each based on their inhabitant's native homeworlds.

Crying Chamber
The Crying Chamber is a secret hidden room, only accessible via a DNA scan. It is said to be the place Lurk goes in the rare times that he feels like crying. The Chamber is basically a giant onsen.

The Monies Chamber
This is where Lurk stores about "30% of his money". It is a room filled with dollar bills.

The Chump Chamber
Where Lurk creates clones of people he feels like taking his anger out on at the moment. This room is cleaned and bleached by droids often.

Hanger/Cargo Bay
Where Lurk's personal transport ship, The Shrapnel Runner, is contained. Cargo from Lurk's adventures are also stored here.

Regeneration Bay
Lurk "respawns" in a new body in this room, if he is ever killed. Lurk's scythe and other various items regenerate here as well.

Trivia Of Doom

 * If it is ever destroyed, the Skulker will regenerate in the Vast in 12 hours.
 * Lurk rarely takes it outside of the Vast.
 * Most of the time it is often repairing itself in some form due to Lurk's destructive tantrums.
 * Some of Lurk's pets run loose around the ship, Lurk doesn't mind it because of how they often manage to eat intruders.
 * Lurk once thought about filling his Monies chamber with gold coins, but filled it with dollar bills instead "because of how fuckin stupid it would be to try and deep dive into a sea of solid gold coins".
 * Every once in a while the Skulker tends to regenerate incorrectly after being destroyed, when this happens Lurk is forced to destroy it and let it regenerate again.
 * Some rooms and halls of the Skulker are geometrically impossible and defy the laws of physics. The layout of the ship seems to often shift and change. This makes it incredibly easy to get lost.
 * The ship can change its layout if Lurk commands it to. Lurk can also have it create new rooms instantly if he feels like it.
 * Most of the mirrors in the Skulker are broken because of how much Lurk hates looking at himself.